To make it look as realistic as possible we took things to a whole new level with this one. The amount of detail needed to make it look real blew our previous fluid simulations out of the water.
Realflow was used for the fluid simulation and to achieve the photo-realistic look, Maxwell renderer was used as it gave us full control over realistic shaders. lighting and true to life camera parameters.
Check out the work as we progressed through the project and how some of the assets go from their early forms, through to the final films.
Duncan Burch, Gavin Lester, Russell Traill