Unity – Falling Objects – Part 2

Part 2 of our Rigid Body Particle Script in Unity.

Almost real-time, but as the count increases exponentially, the simulation slows down.

All dynamics are calculated on the CPU, but the visuals are calculated on a RTX 3090.

Including: Raytracing

Global Illuminations

Area Lights



Motion Blur


Considering writing a caching system, to resume simulations.